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Friday, December 19, 2025

Worldbuilding: Manna, Sarcasm, and Burritos (MSB) - Wolf-Folk

Worldbuilding: Manna, Sarcasm, and Burritos (MSB)

Wolf-Folk (Werewolves, Wolves) are a humanoid evolutionary branch from their Great Wolf ancestor. This divergence predates the divergence into the common dogfolk by millions of years, but sentience hit the many of Creator’s Offspring around the same demarcation 100,000 years ago, scholar say. 

Important History

Wolf-Folk have a unique development within Ha’Aretz as they are considered to have extra-normal developmental anomalies in their history of origin. The trouble is, for scholars, separating fact from mythology. 

According to widespread mythology, the Wolf-Folk began as a simple evolutionary branch of the Great Wolf that developed sentience around the time of the Creator’s Offspring gifting explosion. At some point, Creator decided to gift them with the ability to better bond with their closest geographical neighbor, the humans. As such, they could morph their form into the approximate shape of humans, but always with traits of their wolf heritage visible. 

Still other more localized colloquial mythologies speak of a secret pact between the rebel elohim (The Anunnaki) and a smaller subset of the Wolf-Folk, giving them an edge over their competition in exchange for an eternity of service for them and their descendants. Sometimes this mythology is tied to the Anunnaki named NasuApu. 

However, some scholars believe that this ability to trans-mutate came from exposure to a particular strain of manna vein known to have been in abundance in their territory of origin at the time of the Creator’s Offspring explosion. This is an educated guess at this time, the evidence may lean to supporting this hypothesis but it is circumstantial at this time.

Note: In truth, unbeknown to most in Ha’Aretz, but known to the reader of this secret chronicle, the accounts above are all true in part. Creator did give this gift to the Wolf-Folk as a gift to make stronger ties with the humans and he used the manna vein in their region as a mechanism for this gift evolution. However, NasuApu did make pacts with some Wolf-Folk giving them even more and stranger abilities. He has also made pacts with human-born agents to turn them into his Wolf-Folk agents. It was such a pact like this, with a disillusioned human male named Dallu (whose name meant weakness) where The White Wolf Clan originated, giving Dallu the new title Bel-Dallu (Lord of Weakness). This made him a werewolf, and gave him supernatural control of the Manna Arts empowered not only from Bel-Dallu’s new evolved manna channels but drawing from NasuApu itself. 

Wolf-Folk did originally have peaceful and harmonious pacts with the human-born. However, various infightings, wars, and even natural disasters drove them apart. For a time, they became myths and legends to the human world until they reappeared out of the mountains after the great frost melted. In the thousands of years between, mythologies (such as those above) developed, and human-born distrusted the Wolf-Folk. For their part, the Wolf-Folk lost all sense of story or mythology about a human world and were surprised to find groups of people that looked similar to their upright form but without the ability to take their wolf form. They thought them broken or dysfunctional. Thus, the groups remained apart for centuries after coming back into contact. 

Today, regions of the world experience different outcomes. In some regions, Wolf-Folk have formed lasting bonds with both the human world and others of Creator’s Offspring. They are welcome members of societies, even holding prominent authority and government roles. In other regions, there is peace but still distrust, and so while they pass each other in the markets, even doing business between each other, the humans and Wolf-Folk do not intermingle personally. Still in other regions, they are outright hostile to each other, keeping to their own territories in tenuous peace treaties, with occasional outbreaks of war. 

In Kaldea, the Wolf-Folk were largely run off into other lands until a decade ago when a new White Wolf Clan moved into the mountains east of the capital of Kaldea. While efforts were made to either create peace treaties or if not, run them off, all efforts failed. The King, already busy with other matters, is content to leave the region to them until such time as they create a nuisance worth the investment of his entire army. Meanwhile, Bel-Dallu wins converts by the day and brings them into his fold, turning human-born into Wolf-Folk through dark arts and darker pacts of gods. 

***

About the Wolf-Folk, General Overview: 

Wolf-Folk are hunters by nature and operate from Den sites. These Den sites are usually territorial and continue for generations within any given clan until circumstance drive them onto other geographies. The Wolf-Folk are shape shifters; any given clan may have a culture of staying in wolf form or human form more often, as their needs and risks and cultures dictate. 

When in wolf form, they look like any natural wolf, but 2-3 times larger, sometimes as large as cattle in extreme cases. Due to this form similarity, all wolves, even the non-sentient wolves, are treated as potentially dangerous or signs of Wolf-Folk activity, even if no Wolf-Folk are present. In this form and size, they are powerful runners, have jaws of brutal bite force, and can often overpower an untrained manna artist or non-manna trained human one-to-one.

When in human form, they still retain their pointed wolf ears, and wild hair and thick side burns, and pointed teeth. Their transformation can either take minutes or fractions of a second, depending on the age and experience of the individual. In this human form, they are stronger than the average human, faster runners, and retain their enhanced sense of smell, sight, and hearing. They do not have the power of their wolf form, but their human form is still formidable. 

In either form, they can see farther than most humans. Their sense of smell is still their primary cognitive framework for the world, as with their cousins the dog-folk. They can follow scent trails that are days old when hunting. Their hearing can pick up voices from up to 5 miles away, if the wind and terrain conditions are right. 

As fighters, in either form, they tend to rely on their sheer strength and sharp teeth and claws to slash at opponents. They are also capable of wielding the Manna Arts, but this varies by individual. Wolf-Folk are not known to be patient by nature, and patience is required to wield the Manna Arts. 

Youth culture prizes aggression; elder culture prizes restraint. Among them, patience is not natural—it is earned, and therefore revered. Younger individuals will usually rely on the size and strength of their wolf form to surprise and overwhelm an enemy, and operate in packs to isolate them. However, as individuals age they grow in their patience and many become wielders of the great arts. When they do, they can become powerful mages, as their will can be hard to near unbreakable. These individuals may single-handedly overwhelm whole groups of enemy combatants with their deft handling of brutal manna attacks and defenses. They also use the defenses to shield their more impatient younger brethren. 

In our local case, The White Wolf Clan is a particular clan of werewolf zealots whose stated aim is to break Kaldea and tear it down. They spread their message of how Kaldea has failed the lower classes, and some disgruntled residents have developed sympathies for the clan if not outright joined them. 




 

Shalom: Live Long and Prosper!
Darrell Wolfe (DG Wolfe)
Storyteller | Writer | Thinker | Consultant @ DarrellWolfe.com

Clifton StrengthsFinder: Intellection, Learner, Ideation, Achiever, Input
16Personalities (Myers-Briggs Type): INFJ


Worldbuilding: Manna, Sarcasm, and Burritos (MSB) - Mantisai

Worldbuilding: Manna, Sarcasm, and Burritos (MSB)


Mantisai are an evolution of an earlier mantid branch of insect. As they developed sentience and grew in prowess, they also grew in height and weight. That being said, they did not become massive by the standards of other sentients. Mantisai grow to an average of 4.5 feet tall, and may weigh up to 100 pounds. Rarely is one found larger, but individuals do vary. They are usually found in shades of green, grey, or tan. Though one unique lineage has been rumored to have a teal tint which may or may not be natural. They have existed in most climates and zones throughout Ha’Aretz as a sentient but largely non-humanoid group of Creator’s Offspring. 


They have six limbs: four stride-legs (used for walking/climbing) and two grasp-limbs (used as arms). Their  pointed spiked feet leave very little mark on even the softest terrain. It might be easy to mistake their marks for a group of walking sticks, staves, and canes if there are also footsteps of other groups present. Their front two limbs are long and cut at sharp angles. Their forearms are wide and bladed with sharp spikes which were originally helpful for climbing varied surfaces and holding prey. As they grew and began interacting with other sentients, these bladed arms became their easiest and most readily available weapon for self-defense or attack. As they evolved into sentience, the end of their forearms developed finger-like tendrils. They are able to use them with great poise and dexterity, and due to their thinness, reach into spaces, even inside equipment, that no non-Mantisai could hope to accomplish. Their grip strength is weaker with their quasi-hands, but if caught between their arm sections, it is hard to escape. 

Mantisai have arrow shaped heads, with large green eyes and tiny pupils. They have two antennae which seem to move about of their own accord constantly. They have two grips on their mouths and act as a type of mouth claw. Their heads swivel to a far greater degree than any other creature save for the Great Owls. With larger eyes, they have advanced motion detection and near 365 degree peripheral awareness. They see very well within 100 feet; however, tend to see less well into the distance. They are able to detect scents on the air, but with less acuity than the dog-folk or cat-folk. 

One of their most useful traits in terms of inter-sapient societal interactions is their stealth and dexterity. They can walk up nearly any surface, even straight verticals or inverted ceilings, with nearly the same ease as walking the ground. The spine-like grips on their feel retract and extend punching into surfaces just enough to get an iron grip on them. While this works well with porous materials (rock, stone) it does not work on glass or polished metals Even when using this feature, they are nearly silent in their movements. They can grow so perfectly still for extended periods, that someone might mistake them for a tree or a statue. 

Mantisai are ultimately non-humanoid species and do not always think like the two-legs. They understand community and friendship, but they do not hold the same moral misgivings. They are often hired as thieves, spies, and assassins and they usually lose no sleep over their duties as long as they deem the job or target to have earned their just dues. But for most Mantisai, this is less an emotional justice and more of a calculated justice. Things are right or wrong because they simply are, and this can lead them to calculated decisions, like considering it no choice at all to sacrifice the few for the many. Nevertheless, they are not fundamentalists in their sense of justice. They simply tend toward a logical calculation over an emotional appeal. If you want them to change their mind, you must appeal to the logic. 

For advanced Manna Artist Mantisai; there is a talent available for complete camouflage. Their outer skin, and sometimes even eye color, can change to match their environment. This functions as a skill of both body manipulation of their chromatic colors and manna manipulation to augment this physical capacity. It requires extensive training and deep meditation to develop the skill. Only the most proficient can perform the task instinctively. For most who do develop the skill, at least a few moments of concentration are required to completely blend with their surroundings. This only impacts visible light spectra. Which means infrared (heat-vision) will still uncover them unless they do something externally to mask their heat signature. Ultraviolet may also expose them as the very nature of their pigments that allow for the camouflage react strongly to UV Lamps, practically causing them to glow white in the dark. This is much harder to disguise. 

It is quite likely that if you get to know a Mantisai, they will tell you that “Rumors of eating our spouse are racist and greatly exaggerated from our ancestral past. Only when a pair wanted to separate but there were disputes in the process would that ever happen today, and even then it is exceedingly rare. It’s almost always symbolic these days… except for Aunt Zizzarat. Don’t get me started on Aunt Zizzarat.” — Scholar Clinock Satrine 

When not busy with life’s many activities, you may find a Mantisai meditating in complete stillness or people watching and observing the strange habits of the two-legs. They do not make great party hosts, but find intellectual pursuits and logical puzzles highly entertaining. If you are wanting small talk and entertainment, you are unlikely to find it with the Mantisai unless by accident of their misunderstanding something. But if you are wanting to puzzle out the mysteries of the universe, you are hard pressed to find a better conversation partner. For this reason, you will also find the Mantisai among the scholars of the world. Wherever great libraries are found, Mantisai will be in attendance. By extension, they make wonderful professors, tutors, file system keepers, programmers, and other high-logic professions. They also make wonderful alchemists and inventors. 

While these all portray Mantisai as quite formidable, they are fairly weak to physical attacks. Their bodies are light and their shells while hard are thin. A direct attack with sufficient strength will cause massive damage and potentially death. To counter this, they develop a martial art that involves moving with the opponent using their momentum against them. That being said, sheer blunt force can be a deadly and quick end to a Mantisai. Also, due to their large eyes and visual awareness sudden blasts of bright light or strobe lights can disorient the Mantisai. It takes special goggles to attempt to overcome this limitation, but those in turn limit their visual awareness which is one of their primary talents. So the solution becomes another harm. 

When in battle, they focus on grappling if unarmed. But due to their physical weakness to blunt force, they prefer to be range fighters, using their enhanced field of awareness to call out battlefield tactics to their teams, and fire longer range weapons. They will fire off magical attacks of energy bursts, and magically enhanced projectiles of any kind (arrows, throwing knives, and even manna charges rocks if needed). If forced into close-range combat, they are in danger, so they will usually carry manna-charged whips and chain weapons to fling at enemies who approach in closer range, and at least one spear and one long sword as the final defense. These are all back-up choices, as they will avoid close-range combat if at all possible. 

One might wonder how this weakness to close-range combat may interact with their work when hired as a close range assassin. The short answer is that they take all the above precautions, but generally try to avoid close-range combat. They sneak into places and hide in plain sight, typically using poisoned in food, laced darts, or attack their target while sleeping. More often, they are hired as thieves. They can enter someplace with near perfect silence, hide when needed, retrieve items with expert dexterity, and be gone without much of a trace they were ever there. But if something goes wrong, they have their back-up options available either on their person or in dimensional storage. 





 

Shalom: Live Long and Prosper!
Darrell Wolfe (DG Wolfe)
Storyteller | Writer | Thinker | Consultant @ DarrellWolfe.com

Clifton StrengthsFinder: Intellection, Learner, Ideation, Achiever, Input
16Personalities (Myers-Briggs Type): INFJ


Worldbuilding: Manna, Sarcasm, and Burritos (MSB) - Dragonborn

Worldbuilding: Manna, Sarcasm, and Burritos (MSB)


The Dragonborn are a Humanoid evolution an ancient serpent species. In mythology they consider themselves to be born of their own mythological ancestor The Great Dragon. 

Natives of Zora (Lava/Fire/Rock World) one of the three orbs around the three suns.

Scholars are unable to confirm or verify is the ancestral species existed. It is clear that they were born of a serpent-like race that grew out of the primordial past on Zora. At one time in the eons of yesteryear, the orb that is now called Zora was a green orb with much water and plant life, and it evolved in ways similar to Markus’s home world Earth 1. What scholars know today is that when the great convergence occurred (the three suns and three orbs became intertwined with each other), it pushes Zora closer to its home star, and the orb grew hot and violent. It eventually found its rhythm and balance. While some water and greenery still exists, it is mostly in underground cave systems, and the light used for photosynthesis is produced by manna veins in the rock. As a result, this serpent species evolved to not only tolerate but embrace the heat. 

In light of this assumed lineage, Scholars on Ha’Aretz named their taxonomy for the residents of Zora after their own mythological serpent, Leviathanidae Hominidius. 

Dragonborn swim in the lava as if in water. Their homeland has greenery and water regions, full of animal life. But the Dragonborn are the only sentient of Creator’s Offspring on Zora. Large swaths of the Orb are covered in volcanoes and lava lakes; with ash clouds periodically blanketing the skies. The entire orb is covered in an immense heat, which creates a natural greenhouse where the green lands thrive. The animal life and bird life are hardy creatures. Dragonborn were the apex predator long before they developed sentients. 

Zora now has a rich economy of exports in obsidian, sulfur salts, rare crystals, and ash used for saponification. 

Dragonborn are no larger than the average human, with similar appendages. Obsidian scales cover their bodies in heat-shedding capabilities. Their scales are black with iridescent reflections of blues and reds which give off purple hues. These scales are overlapping and harder than steel, leaving them basically immune to any physical damage unless it has sufficient force to break through. Their fingers boast long sharp claws. On their backs, two fin-like wings of leather and a strong tail mark them as uniquely identifiable.

The Dragonborn have no external ears to speak of, while their hearing is decent to a degree, it is less than a human’s hearing. Instead they sense vibrations and they can pick up chemicals from the air with their tongues. They are also near legendary in their capability to see heat sources even through thick walls or determining their location deep underground. Their entire body, especially their manna channels, are tuned to pull heat and therefore sense it. Their eye-sight is sufficient for most activities, but these other sense are their primary cognitive framework. They may taste you on the air before you are near enough to see clearly; especially if you are pungent from perfumes, food, or other activities. They develop a taste profile of their frequent contacts. 

Since the Dragonborn are used to hot humid greenhouse climates, they get sluggish in the cold. Their joints stiffen and scales become brittle. While water poses no problem to the Dragonborn in and of itself, the closer the water gets to freezing the more painful or even damaging it will be to the Dragonborn. Their bodies were evolved to live in and off-put heat, they are cold-blooded serpent-kind and require a regular external heat to retain their normative body temperature. In the atmosphere of Ha’Aretz, Dragonborn are not immediately in danger but may and often do require external heat sources to maintain their comfort if not their life. As such, they carry heat sources with them. The most common heat source is a manna infused heat cords of iron woven into a belt which is buckled across the chest. 

When forced into battle scenarios, Dragonborn are powerful in both close-range melee attacks and longer distance area denial. They are able to interact with any heat source, including drawing power from the sun directly. So they are less potent at night unless ample fires are present, which they will usually start themselves at the beginning of a night fight, growing more dangerous as the fire grows. They can glass the ground turning it into either slippery obsidian-like surfaces with little traction or even into molten material that both traps and burns their enemies. They can pull heat, fire, and flame from the sun, nearby fires, or other heat sources causing a fire-storm in the air around them, aimed at their targets. These attacks can be broad or pin-point accurate, depending on their needs. When up close, they may grab you and hold you to their chest, burning you skin to skin. They may also wield weapons (swords, axes, staves, maces, nunchucks, throwing knives, etc.) that are doused in flame or supercharged with explosive heat. Since they can pull heat from external sources, this means they may be able to draw heat directly from their enemy’s bodies as well, though this kind of attack is difficult as it becomes a matter of will against will. It is also dangerous for the Dragonborn as the same attack in reverse, heat drawn from the body, is a particular weakness for them. It is not an attack they like to use except for in extreme circumstances, for fear that their enemy may realize it can be reversed to extreme effect. 

While modern Dragonborn are sophisticated scientists, alchemists, forgers, and miners, in addition to being warriors of renown, they also tend to hold their religious ideals with an amount of reverence that surprises outsiders meeting them for the first time. They are usually not fundamentalists, but rather reverently spiritual. Most Dragonborn believe Leviathan is a myth of the ancient past, and instead hold to one of two ideals. Either Ra-Ah the sun god as their patron deity (less common), or a direct reverence for the nature of hot and cold itself (more common). Thus you are more likely than not to find some version of the Yin-Yang in blue and red upon their person, either in an emblem or a tattoo mark or metal sash or belt of some kind. 

On Zora, their home orb, Dragonborn have nests where they congregate together at times while at other times they sojourn solo. While on Ha’Aretz, they tend to stay near populated areas, due to the fact that groups mean heat sources. Both the body heat of crowds and more importantly the many ways in which others of Creators Offspring need heat for cooking and forging and even heating living spaces when colder months arrive. If a Dragonborn is traveling alone, they will make sure they are equipped with multiple rechargeable heat sources to bring with them. They also plan routes that would allow them to build fires, so they might avoid a tree-less prairie or the desert at night. 

Due to many unfair stereotypes, the Dragonborn go out of their way to be cordial to strangers which allows them to avoid unnecessary attention or complications. With their friends, they may let more of their wit show allowing their smile crack through the facade. With enemies, their cold emotionless stare creates its own kind of fear, as fire billows around and from them hungry to devour and consume.





 

Shalom: Live Long and Prosper!
Darrell Wolfe (DG Wolfe)
Storyteller | Writer | Thinker | Consultant @ DarrellWolfe.com

Clifton StrengthsFinder: Intellection, Learner, Ideation, Achiever, Input
16Personalities (Myers-Briggs Type): INFJ


Worldbuilding: Manna, Sarcasm, and Burritos (MSB) - Brineborn

Worldbuilding: Manna, Sarcasm, and Burritos (MSB)


The Brineborn, humanoid evolution of a cetacean-adjacent branch (other similar species include whales, dolphins, porpoises, and manatees). Specifically, they were an offshoot from an ancestor that later also branched into dolphins and manatees.

They are residents of Oceana (Water World), one of the three orbs of the three suns.

They are sometimes colloquially known as the Thrumfolk and the Aqualithae in some languages.

Scholars list them as the Manadelphids species. “Manadelphids are a sapient cetacean-adjacent lineage that split from the shared ancestor before the dolphin/manatee divergence.” — Scholar Atticus Finch

Brineborn are heavy-set folk with webbed feet and hands, thick fingers, and they move well on land, but slowly. Often they use transport equipment to keep up with other Offspring of Creator on missions. The most common equipment one might find a Brineborn using is the Aqua-Sled, a manna-enforced floating transport with a water pod inside and a cover with misters. Expensive Aqua-Sleds may even be fully submerged pods that can travel over land. Most are open-air but covered. Mist-Cloaks are also common: manna-enforced cloaks that draw moisture from the air (and/or from dimensional storage) and mist the Brineborn periodically to keep them from drying out.

They have hues of grey skin, sometimes with blue hues and undertones. As a result of their need to keep water content high—and their use of water-enhanced equipment—the Brineborn’s skin is usually wet, moist, or tacky to the touch. Trying to grab hold of a Brineborn is difficult, as fingers slip off easily. A determined grappler may resort to hooks or barbs to gain purchase, though such tactics are widely regarded as cruel.

They have large black eyes with no differentiation between pupil and iris like land mammals (non-aquatics). The skin and muscles around their eye close around it when blinking like a camera lens. Their first membrane is translucent and closes sideways; it allows them to see while protecting the eye from both water and sand. A larger cover allows them to fully close their eyes for meditation or sleep.
In the water, they are not the fastest of the aquatic folk, but they will beat any non-aquatic Offspring in a water race.

Brineborn are immune to most diseases and have a high regeneration capability; therefore, affliction specialists will find this a hard foe to beat. They require water often to keep healthy. When on extended land trips, they may drink more in a day than most non-aquatics do in a month. As often as possible, they seek bodies of water to soak in—and even sleep in. Any large city will have inns that cater to aquatics, with pools instead of beds in the room. When this is not possible, seasoned Brineborn Manna Artists will keep water in dimensional storage to be used as needed.

Brineborn have sonar echolocation that operates at shorter distances than their dolphin cousins, but it runs deeper and provides more information. They are capable of reading density, voids in spaces (like hidden caves), and determining the composition of hidden materials (rocks, walls, buildings, even devices). This makes it very hard to hide anything—or anyone—from a Brineborn. A potential issue with their deep sonar capabilities is that vibrations sent into land or buildings may be felt by those with sufficient perception, revealing the Brineborn’s location to those they have revealed.

Mind-attacks are a component of resonating frequencies on the electromagnetic range. Both sonar and mind-attacks are more effective and can be brought to bear over greater distances underwater, but can operate within a short range on land.

Their excess fat and thick skin serve as a barrier to heat and cold, and also a natural armor in war. While they may don armor, they are resilient even without it.

Expect a Brineborn to have heavy attacks, both physical and resonant in nature. They are capable of sending waves of sound—or even mental assaults—with vicious efficiency.

That being said, if a Brineborn has their water content reduced (physically or magically), they become weak and may even die. They are slow on land, and therefore speed attacks may whittle their defenses down over time, as they may be too slow to defend against a dedicated speedster. However, if a speedster falls prey to their sonic blasts, the Brineborn can quickly reclaim the offensive.

The Brineborn’s water dependence means their regeneration wanes in low-water conditions. In that state, afflictions and toxins may have a stronger effect. While tissues are quick to regenerate, major organs—especially those related to nerves, hearing, or sonar—may take much longer to recover, if at all. This also means that attacks which drain water from the body (dehydration attacks) can be lethal to a Brineborn.

While generally kind and amenable, Brineborn are not to be trifled with. If they feel the need to defend themselves or others, they will only leave the fight when one side or the other is incapable of proceeding. It is rare for a bar fight involving a Brineborn to end well for the offender.



 

Shalom: Live Long and Prosper!
Darrell Wolfe (DG Wolfe)
Storyteller | Writer | Thinker | Consultant @ DarrellWolfe.com

Clifton StrengthsFinder: Intellection, Learner, Ideation, Achiever, Input
16Personalities (Myers-Briggs Type): INFJ


Worldbuilding: Manna, Sarcasm, and Burritos (MSB) - Mastiffarians

Worldbuilding: Manna, Sarcasm, and Burritos (MSB)


Mastiffarians (dogfolk), Humanoid divergent evolution of the dog-breed similar to that which became Mastiffs on Earth 1 (Markus’ home world in this LitRPG Portal Fantasy). 

Mastiffarians are most easily identified by their massive heads, with long loose jowls and thick triangular black noses. 

Mastiffarians are barrel chested, thick-necked, muscular humanoids. They are the natural bouncers of choice at the local clubs due to their desire to protect while remaining largely non-violent, inspired by a livity-like tradition. They may also be seen in other roles that protect or provide; priests, healers, chefs, body guards, law enforcement, stewards and butlers. One prominent position a well-known and seasoned Mastiffarian may find themselves in is that of a Mediator or dispute settler. They do not enjoy conflict, so are not attracted to professions like ‘lawyer’. But when two parties have even a fainting hope of settling disputes before the courts are involved, they may hire a seasoned Mastiffarian to host a round-table in their camp. 

They are wide and muscular, but only slightly taller than the average human, ranging 6’ to 6.5’ on average. While they are tall, it is their sheer musculature that differentiates them. They are often able to lift weights that few other Offspring of Creator their size could manage. Even the mighty Leonid cannot out-lift a Mastiffarian. 

They have short bristled fur, with a chocolate brown fur and erratic black strip patterns throughout. The strip patterns are inheritable and genetic, so often family lines can be seen in the patterns, though they still vary from individual to individual. 

The Mastiffarian Offspring folk are loyal and playful, despite their gruff first impression. Once they know you are a friend, they will be kind and gentle, despite their massive size. 

Mastiffarians have low visual acuity. They see just fine in low to average light conditions, especially within the close ranges. However, they are functionally near-sighted, so they may not be able to see details like faces from more than 20 feet away. This makes them perfect in low light or dusk conditions, and for operating as bouncers or patrol officers. 

Where they lack in sight, they make up for in Hearing and Scent. They have a scent-first cognition, and will smell you long before they can see you, given the conditions are right to carry your scent to them. They associate scent with emotions, so if they scent a friend, they will let their guard down. If they scent a foe, they will be ready for the fight long before they see it. Due to this scent-first cognition, they make excellent trackers, perceiving signs left behind in the air and on surfaces that a human would never pick up. Their hearing will also notice thumps, footsteps, and may differentiate from another room the exact size and weight of an object being dropped or moved. 

Being both massive and strong, the Mastiffarian is hard to rile up. They remain calm in the oddest of frays. In a bar fight, a Mastiffarian may pick up two drunken fighters, one in each hand, and then carry them to the front door, then set them outside like a crate of spoiled fruit, all while yawning in boredom or distracted by what they want for dinner. 

Being deeply loyal to chosen-family, the Mastiffarian has a high anxiety when separated from that chosen family. If they are apart too long, you may see them needless creating needless messes or even tearing apart things just to get the anxiety out. It’s very difficult to really antagonize a Mastiffarian. But if you want to get their ire, pick on their friends and chosen-family. A Mastiffarian that has chosen loyalties will conquer nations to see their chosen-family saved; and if not, then avenged. 

Because they are built like a brick house, they require near constant feeding. Their muscle mass alone means a high calorie requirement. They are also prone to long bouts of sleep and naps. When on duty, they may look bored but they are hyper-aware of their environment. But if they are off-duty, you will usually find them sleeping or eating; often with some form of entertainment or distraction running 24-7. 

Mastiffarians are massive and legitimately dangerous when needed. As a culture, they tend toward non-violence. For the Mastiffarian, violence is a last resort, and strictly defensive. They will use violence when needed, but they prefer the minimum viable product approach. This is why a Mastiffarian may simply pick up and remove a drunken fighter, rather than physically harm them. 

They believe in Creator and that all Offspring are worthy of dignity, freedom, and love. 

They resist systems of oppression and call those systems Babblers, because they drown truth in noise—status, power, conquest, and the sacred lie that people exist to be used. That is an ethos that Creator did not give Ha’Aretz (the land). 

Mastiffarians believe in sharing their personal resources that Creator gave them with those in their field of influence, and that hoarding is a sin against Creator (therefore extreme wealth that isn’t used for the benefit of all is evil). “It is a great sin when neighbors go cold or hungry while we are fed in our warm homes.” - Mastiffarian Priest, Basil the Benevolent

The Mastiffarians are well known for their drum circles around the fire pits and are often found playing instruments. Likewise, they may be seen embracing the reality of grief, lamenting turmoil, and drawing hard boundaries around poor behavior. 

Even when they must enter battle, they might be found telling the enemies that “This is not the way Creator would have you be!” They are always balancing the edge of goodness of kindness and the goodness of protection. 

They might be found binding as prisoners rather than killing enemies, when possible. Though, if it is clear that an enemy released will do more harm to Creator’s Offspring than an enemy killed, they may make that call reluctantly. 

The constant cognitive dissonance between the world as they would have it and the world as it is, makes the choices of the Mastiffarians sometimes appear erratic to the outside observer, but knowing their culture and basic ethos will make sense of most choices. 

As with all cultures, individuals may vary on how well they hold to the cultural expectations. An assassin Mastiffarian is a seriously hard thing to conceive, but it is not impossible an individual may have chosen to abandon their upbringing and gone this way. 

While most Mastiffarians live in communal pack groups of chosen-family. When among their own nation, the pack groups will be all Mastiffarians. When young, this will be their blood-line pack, parents, siblings. Eventually, they form chosen-family groups as adults. When out among the wider mix of Creator’s Offspring, their pack groups will be chosen-family from among the variety of Offspring. 

They keep individual cabins/homes, but always set up a communal campsite to host their chosen family for gatherings, discussions, meals, and more. They are dispute settlers, and often great mediators. These campsites may be as simple as the front or back yard of a town home, or as grand as a mansion ballroom. Likewise, they may be as rural yet grand as an entire campground on several acres. 

Mastiffarians are not against the acquisition of wealth, only the hoarding of wealth. If wealth is attained in ways that honor all involved, including the poor, and that wealth is used to increase their ability to give to those around them, then wealth can be a moral good. 







 

Shalom: Live Long and Prosper!
Darrell Wolfe (DG Wolfe)
Storyteller | Writer | Thinker | Consultant @ DarrellWolfe.com

Clifton StrengthsFinder: Intellection, Learner, Ideation, Achiever, Input
16Personalities (Myers-Briggs Type): INFJ


Worldbuilding: Manna, Sarcasm, and Burritos (MSB) - Leonids

Worldbuilding: Manna, Sarcasm, and Burritos (MSB)

Leonids are lion Humanoid evolutions (of the catfolk). They are an offspring built by the heat of the desert and the community of their pride (family). Leonids are highly social Offspring with a strong early dependence on family, and a near-fanatic loyalty to their chosen family in adulthood.

Leonids come in golden, white, and sometimes black stripes on either. Their heads possess long manes in place of what humans would call hair. These manes can be cut short, braided, dreaded, decorated with jewelry, or any other number of unique personalizations. Younger Leonids of this most recent generation, learning from other Offspring around the realm, are fond of piercings and head worn accoutrement. 

Leonids are on average very tall and large, up to 7 Ft (over 2 meters). They boast strong muscular bodies and iron grips with razor sharp retractable claws. When a Leonid runs or jumps, there are few land Offspring that can beat them over short distances.  

They boast fur all over their body, and their eyes can be unnerving when their gaze is directed at you. The voice of a Leonid can vary, but will often have the weight of Authority when speaking, especially after they are advanced Manna Artists. The Manna-enhanced roar of a Leonid can be incapacitating to an enemy (whether on the battle field or in a bar fight, or when caught in friendly fire all the same). 

The scent-reading capabilities of Leonids are quite high, even able to determine emotions, stress, fear, love, attraction simply through the pheromone released by the other party. They are natural lie detectors. They pick up on vibrations in the ground through their sensitive paw-pads, and may detect incoming movement from up to a mile away. 

While their eyes are strong in low-light, due to their hunting background evolution, they can be blinded by sudden expressions of glaring bright lights. 

While strong and tough skinned, a Leonid is still a mammal. They are susceptible to any number of physical attacks and may require a dedicated healer nearby in war. They are weak to sudden bright lights, and easier to take out when isolated away from their team. They will still give a fight to behold alone, but if you are going to take down a Leonid, they had better be alone. 



 

Shalom: Live Long and Prosper!
Darrell Wolfe (DG Wolfe)
Storyteller | Writer | Thinker | Consultant @ DarrellWolfe.com

Clifton StrengthsFinder: Intellection, Learner, Ideation, Achiever, Input
16Personalities (Myers-Briggs Type): INFJ


Saturday, September 20, 2025

Returning to The Oneness... a spiritual cloud drive?

My father was a pastor in the Disciples of Christ (DOC) denomination of US-American Churchianity. He had an MDiv and DMin, and pastored ~1978-1996. He got his MFT after becoming an atheist and left the church.

I saw the spiritual world a lot as a child, I saw Jesus, I saw a demon, and I saw... Things... 

I became a Fundamentalist, and then a Pentecostal... And then left Churchianity myself. But I never left the core conviction that Jesus was real. All the things I didn't understand and got wrong never really took that conviction away. 

I now know that Genesis 1-11 was written by the biblical authors and redactors as a polemic counter narrative to the Babylonian creation mythologies. I know it was written in exile, and it was NEVER intended to be read literally. The earth is billions of years old and multiple types of hominids roamed this planet and even interbred before Homo Sapiens became the last hominids. We created cultures starting about 200,000 years ago, maybe as long as 500,000... Evidence evolving on our understanding of that ancient past. 

But the core conviction that Jesus died and rose again, and is, and I am returning to him when I die, and might be coming back never leaves me. 

Quantum physics creates a whole other path to pondering bigger ideas too... 

And then I think about other creation mythologies, like the various Indigenous Americans have, and I wonder .... 

This got me thinking about Cloud Drives, Google Drive, One Drive, Box... 

When I upload files they don't become nebulous indistinct entities. They stay in their form, and I can reprint them and turn them back into physical documents. 

What if our consciousness is like that, and God is like a Hard Drive?

Just thinking...
Darrell Wolfe 

Sunday, September 14, 2025

Honest response to Charlie Kirk...

Ok... Let me post something non-satirical and honest about this #CharlieKirk incident. I post provoking things to make people think but today, let me say something authentic... 

Charlie Kirk was a human being, an imager of God. In a world of justice, no human would be killed, no human would be stolen from, no human would be destroyed. His death is tragic, because he's a human being and all death is tragic. 

Charlie Kirk was not, however, godly. His rhetoric was evil, divisive, and dangerous. His speech was racist, misogynist, and he belittled anyone who wasn't a white Republican male. His ideas were both awful and hideous to society, and, completely counter to The Way of Jesus in every conceivable way that matters.

But his rhetoric is a symptom of a larger problem that goes back a long time. 

1. Humans do evil shit. Given. In that sense it's a problem that goes back for the 500,000 (+/-) history or hominids. Charlie Kirk did evil. The man who killed him did evil with his mouth. The man who killed George Floyd did evil with his actions. The other MANY shootings in 2025 did evil. Evil abounds. 

2. More specifically, Fundamentalist Christianity, which reads the biblical texts through an over-simplified and illiterate lense is the more recent issue, this roots in the enlightenment, and really gains a twisted version around the scopes monkey trials. Literate Bible readers don't insist the earth is young, nor do they rip sentences out of the biblical texts that align with their modern worldview as proof texts while they ignore texts that directly contradict their chosen narrative. 

3. Even more specifically the Moral Majority of the 1900s led to the one thing every biblical author was unanimous about being evil, blending The Kingdom of YHWH with wordly empire building. Anyone fighting for a "Christian Nation" is by definition at odds with e the entire thrust of the biblical authors message. 

The Republican Party claims to be godly while supporting ungodly policies across the board. Even their anti abortion policies, while originating in a basic truth "life is special" has become the party of death in how this issue is handled and executed in red controlled governments. Even that golden cafe is now an abomination to God. 

The healing of the USA will be dependant on US American White Evangelicals repenting for the sin of syncretism and Republican idolatry. As long as they cling to these types of rhetoric, they will remain both the largest source of evil in the USA and the primary enemy of The Way of Jesus. 

The fact most of them will balk at this statement, as I would have not that long ago, is why I don't expect the USA to survive much longer. Empire is always judged and brought down. A new empire rises. 

Until the US American Church becomes primarily obsessed with caring for the poor, needy, imprisoned, immigrant, orphan, stranger, and widow as the primary characteristic of the group, until we are known for how we love with reckless abandon, ESPECIALLY if the 'other' doesn't look, sound, or speak like us, and especially if they disagree with us... Then we are reprobate. 

This includes me. While I have become radically in love with human beings in general, I find myself so appalled by the worldview of my former people that I am angry when they spew their hateful rhetoric and claim it is God's. This anger, which I believe is of God and is prophetic, must be tempered by love. Someone loved me en6to challenge me without speaking down to me, and I haven't done the same. 

I speak to my former people of The Right the same way they taught me to speak to The Left when I was among them. 

They'll spee vile evil and then act affronted if I return a fraction of it their direction. I did the same when I was them. The way I speak to The Right Now is how they taught me to speak, they can dish it but cannot take it. 

But that too is evil. I should be loving my enemy, which at this point is White Evangelicals and MAGA, as I want them to love the world. 

I will most likely fail to do this well for the foreseeable future.... But I think I'm going to work on it. 

Selah
 Darrell





Sunday, March 30, 2025

Why...?

Simon Sinek wrote a book, and a speech, and an empire, around the question... It starts with Why! 

I am listening to The Way of Kings, Brandon Sanderson, book 2, and Kaleden just defeat Seth son son Balano, Truthless of Shinovar. I found myself thinking how hard Kaledens life was in the story, and how he found a real smile. I then thought about Simon's book, and I wondered... 

Today, I ask myself, why? 

Why do I get up in the morning when I don't want to? 

Why do I get up and do this for and with people I'm responsible for, when everything in me says to turn it app off and go to bed?

Why do I bother trying to make things better when it only makes my life harder?

Why do I keep hoping, when I've never seen a positive outcome for it? 

The only place I ever find solace is in fictional worlds, in which magic and super powers exist. 

But here I am... Getting gas, eating dinner, and trying to find motivation to do another task or two before I succumb to sleep in a few hours. 

The problem is, I really don't know why. 

I know I feel responsible. 

I know I feel I "must" continue.

But I don't understand why. 

I wish I had a "why" that left me feeling compelled, rather than one that left me feeling coerced and conscripted. 

But I guess if it keeps me breathing another day, it's better than nothing. So I go on... 

But I wish I had a why... 

I wish I woke up in the morning glad to be alive and excited for the future. 

I never have. Not once that I can recall in my whole life. I've been entertained, distracted, and amused... But never genuinely excited. 

I watch it in others, and it feels like I wish I had that. 

I see glimpses of it when I write, creative fiction, even if I don't do it very often. 

Maybe someday.... Someday I'll have a why. 

Selah

Darrell Wolfe 

Thursday, March 20, 2025

Studying for the Idaho Driver's Test

*Note: I compiled questions from a course, from ChatGPT, and from my own research into this document so three separate people in my household could study for the Idaho Driver's test. 

Important Links:

POTENTIAL TEST QUESTIONS FOR IDAHO DRIVER’S LICENSE

Identify this sign by its shape and color!

Yellow Circle
  1. crosswalk
  2. (railroad crossing)
  3. school zone
  4. no passing

 

Most fatal crashes happen in the:

  1. city
  2. (country)

 

What speed should a typical street corner be taken at?

  1. 5 mph
  2. (15 mph)
  3. 20 mph
  4. 30 mph

 

You do not have to wait for a pedestrian to completely cross a crosswalk before you turn. True or false?

  1. True
  2. (False)

 

The three types of traffic signs are:

  1. warning, help, speed
  2. speed, crossing, guide
  3. regulatory, speed, guide
  4. (warning, guide, regulatory)

 

What is an uncontrolled intersection?

  1. One with only two signs
  2. One with four stop signs
  3. (One with no signs or lights)
  4. One where no one is in control

 

In Idaho, when can you turn LEFT on a red light?

  1. (When turning onto a one-way street from a one-way street)
  2. when turning right
  3. You cannot
  4. When turning onto a two-way street from a one-way street

 

Marijuana can slow reaction time while driving. True or false?

  1. (True)
  2. False

 

A second moving violation for a driver under the age of 17 results in a 30-day license suspension. True or false?

  1. (True)
  2. False

 

You can lose your license for which of the following?

  1. Leaving the scene of a crash with injury or damage
  2. Reckless driving
  3. Driving with more than three teenagers in your vehicle
  4. (Both leaving the scene and reckless driving)

 

You must stop your vehicle before leaving your driveway and entering the street. True or false?

  1. (True)
  2. False

 

On wet roads, your car can hydroplane to the point it completely floats off the road at ____ mph or more.

  1. 55
  2. 45
  3. (35) < Correct
  4. 25

 

What does S.M.O.G. stand for?

  1. Simple Movement Of Gravity
  2. Signal, Move, Over, Go
  3. Signal, look Over your shoulder, Motion to others, Go if clear
  4. (Signal, check Mirrors, look Over your shoulder, Go if clear)

 

You cannot park closer than ___ feet from a fire hydrant.

  1. 5
  2. 10
  3. (15)
  4. 20

 

In Idaho you only have to have a license plate on the front of the vehicle. True or false?

  1. True
  2. (False)

 

A yellow triangle sign with black border

Description automatically generated

This is a slow moving vehicle sign. True or false?

Yellow Triangle

  1. (True)
  2. False

 

 


Which age group is most likely to be distracted while driving?

  1. (Drivers under the age of 20)
  2. Drivers 21-29 years of age
  3. Drivers 30-39 years of age
  4. Drivers 40-49 years of age

 

When should you approach your parked vehicle from the front?

  1. When your vehicle is parked in a parking lot
  2. When your vehicle is parked at a Dutch Bros. coffee shop
  3. When your vehicle is double parked
  4. (When your vehicle is parked at a curb)

 

Motorized vehicle crashes are the #1 cause of death for which age group?

  1. 1-15
  2. (1-34)
  3. 35-50
  4. 51-98

 

 

Which car in the graphic below is able to pass if a safe passing scenario presents itself?

A pink car with a solid line, and a white care with a dotted line. The white car can pass, the pink car cannot.
  1. A road with cars on it

Description automatically generated(The white car in the bottom lane)
  2. The pink car in the top lane
  3. Neither can pass
  4. Both could pass

 

 

 

How much distance should you give a bicycle rider that you are preparing to pass?

  1. 2'
  2. (3') < the ‘ means feet.
  3. 6'
  4. 8'

 

Just by its shape, name this sign!

Shape of a stop sign

  1. A blue octagon with white background

Description automatically generatedschool crossing
  2. (stop sign)
  3. no passing
  4. railroad crossing


 

Which law states that you cannot drive faster than conditions allow?

  1. The speed limit
  2. Basic Common Law
  3. Common Sense Law
  4. (Basic Speed Law)

 

Which is the #1 cause of death in Idaho single vehicle crashes?

  1. (Rollover)
  2. Head-on collisions
  3. Running off the road
  4. Going into a river

 

How long should you signal before exiting the freeway?

  1. 10 seconds
  2. 20 seconds
  3. 30 seconds
  4. (5 seconds)

 

The enhanced side mirror settings have you move your mirrors out an additional ___ degrees from the traditional setting.

  1. 5
  2. 10
  3. (15)
  4. 20

 

While driving in heavy fog, which lights should you have on?

  1. brights
  2. (regular headlights)
  3. both your brights and regular headlights
  4. none of the above

 

You must dim your brights _____ feet before meeting an oncoming vehicle and ____ feet before overtaking another vehicle.

  1. 200 and 500
  2. (500 and 200)
  3. 100 and 300
  4. 250 and 250

 

After buying a vehicle how long do you have to get it registered?

  1. 10 days
  2. (30 days)
  3. 60 days
  4. 6 months

 

You must park no more than ___ inches from a curb.

  1. 10
  2. 12
  3. 16
  4. (18)

 

 

A yellow triangle sign with black border

Description automatically generatedThis is a No Passing sign. True or false?

Yellow Triangle
  1. (True)
  2. False

 

 

Which of the following type of signs could be brown?

  1. speed zone
  2. direction
  3. warning
  4. (guide)

 

In ideal weather conditions, how many seconds should you leave between you and the vehicle in front of you?

  1. 2
  2. (3)
  3. 4
  4. 5

 

In Idaho, which type of insurance is required by law?

  1. Collision
  2. Comprehensive
  3. Boundary
  4. (Liability)

 

Unless otherwise posted, the maximum speed limit on city streets is ____ mph.

  1. 25
  2. 30
  3. (35)
  4. 40

 

 

What must you do at a flashing yellow arrow in a turn lane?

Yellow Arrow next to Green Light
  1. Traffic lights and signs from a wire

Description automatically generatedwait until the arrow is solid yellow and then turn
  2. wait until the arrow turns red
  3. Turn. You have the right of way
  4. (Yield before turning left)

 

 

 

 

 

When a vehicle is turning into a driveway and a pedestrian is crossing on the sidewalk, who has the right of way?

  1. The vehicle
  2. (The pedestrian)

 

At a 4-way stop, when two cars arrive at the same time, the car on the left has the right of way. True or false?

  1. (False)
  2. True

 

When should you call the police after a crash?

  1. If there is at least $750 worth of damage
  2. If there is damage to one or both vehicles
  3. If the crash happened on a city street
  4. (If there is injury or death or $1,500 or more of damage)

 

 

Based on its shape alone, name this sign!

X shape
  1. A black x symbol with white background

Description automatically generated(crossbuck)
  2. railroad crossing
  3. pedestrian crossing
  4. construction zone

 

 

When selling a vehicle, which of the following should go with the buyer?

  1. (The title)
  2. Insurance card
  3. The license plates
  4. Registration card

 

Hand over hand steering is the most common type of steering. True or false?

  1. True
  2. (False)[i]

 

When you have a tire blow out, you should quickly step on the brake to keep your car in your lane. True or false?

  1. (False)
  2. True

 

A red and orange triangle

AI-generated content may be incorrect.This sign is a YIELD sign. True or false?

Red/Orange triangle
  1. True
  2. (False)

 

 

Which example is considered texting and driving?

  1. Reading or viewing text on a mobile device
  2. Typing but not sending a text
  3. Reading Facebook posts on a laptop
  4. (All of these)

 

If your rear view mirror is blocked or missing, you must have two outside mirrors. True or false?

  1. (True)
  2. False

 

The legal alcohol limit for drivers under the age of 21 is:

  1. .00%
  2. .01%
  3. (.02%)[ii]
  4. .08%

 

Texting and driving is defined as driving while you:

  1. Read any information on your phone
  2. Type any letters on your phone
  3. Send any file or typed message on your phone
  4. (All of these)

 

You cannot stop on a freeway onramp. True or false?

  1. (True)
  2. False

 

You cannot park closer than ___ feet from a stop sign.

  1. (30)
  2. 25
  3. 20
  4. 15

 

When preparing for a right turn, you should slide over into lane position:

  1. 1
  2. 2
  3. (3) - Position 3 is the closest to the right-hand edge of the roadway.
  4. 4

 

No driver can have an opened container of alcohol in the passenger area of their vehicle. True or false?

  1. (True)
  2. False

 

When stopping behind another vehicle, you must leave enough room for a motorcycle. True or false?

  1. (True)[iii]
  2. False

 

What does I.P.D.E. stand for?

  1. Identify, Predict, Decide, Exit
  2. Identify, Predict, Do, Exit
  3. Identify, Polish, Decorate, Elaborate
  4. (Identify, Predict, Decide, Execute)

 

When parking straight between two other vehicles, the goal is to:

  1. park parallel to the other vehicles
  2. avoid door dents and dings
  3. leave enough room to open your doors
  4. (all of these)

 

Who goes first at a 4-way stop?

  1. Whoever gets there first
  2. The car on the right if two cars arrive at the same time
  3. If two cars are facing each other and arrive at the same time, the one going straight goes first
  4. (All of these)

 

A close-up of a road barrier

Description automatically generated

This barricade sign communicates to the driver that:

A sign with three bars of red and white stripes
  1. It is a dead end road
  2. (you may go around this sign on the right)[iv]
  3. you may go around this sign on the left
  4. the bridge is out ahead

 

 

As many as 21% of all traffic fatalities involve a drowsy driver. True or false?

  1. (True)
  2. False

 

When a vehicle is slowing down ____ or more vehicles in Idaho, it must pull over and let them pass.

  1. 2
  2. 4
  3. (3)
  4. 5

 

When should you check your rear view mirror?

  1. before and after making a turn
  2. before and after a lane change
  3. before and after braking
  4. (all of these)

 

You legally must signal for ____ seconds or ____ feet before turning.

  1. 2 and 200
  2. 4 and 400
  3. (5 and 100)
  4. 5 and 500

 

With wet roads, hydroplaning can begin at speeds of:

  1. 25 mph
  2. 30 mph
  3. (35 mph)
  4. 40 mph

 

In Idaho, a bicycle does not have to stop at a stop sign. True or false?

  1. (True)
  2. False

 

How do you know which cars are at the front and back of a funeral procession?

  1. (Their headlights and hazard lights are on)
  2. They will be displaying flags
  3. Their headlights are on
  4. The hazard lights are on

 

Because of airbags and better vehicle control, it is recommended to hold your steering wheel at:

  1. (9 and 3)
  2. 10 and 2
  3. 11 and 2
  4. 2:45 and 5:45

 

Which is a reason rural roads are more dangerous than urban roads?

  1. Speeds are higher
  2. There is less lighting
  3. Farm equipment/animals on the road
  4. (All of these)

 

If you get a ticket while on your 6 months of supervised driving, your permit is cancelled and the 6 months starts over. True or false?

  1. (True)
  2. False

 

At an uncontrolled intersection, who goes first?

  1. (Whoever gets there first)
  2. Always the car going straight
  3. The largest vehicle
  4. None of the above

 

What is the maximum speed slow moving vehicles can travel at?

  1. 15
  2. 20
  3. (25)
  4. 30

 

Most vehicle fatalities in Idaho happen on urban roads. True or false?

  1. (False)
  2. True

 

If after completing an approved driver education course you are still under 17, you must drive with a licensed adult for ____ more hours.

  1. 20
  2. 30
  3. 40
  4. (50)

 

Which vehicle maneuver is most dangerous for motorcycles?

  1. lane changes
  2. parking
  3. getting on the freeway
  4. (left turn in front of them)

 

What kind of signs are orange in color?

  1. warning
  2. (construction)
  3. school crossing
  4. guide

 

If you are over the age of _______ you do not need to take driver education.

  1. 18
  2. 15-1/2
  3. 16
  4. (17)

 

Children must be in a child safety seat if they are:

  1. 4 and under
  2. 5 and under
  3. (6 and under)
  4. 8 and under

 

In Idaho, a bicycle does not have to stop at a red light. True or false?

  1. (False)
  2. True

 

When doing a lane change and there is no gap, you should just cancel your signal. True or false?

  1. True
  2. (False)

 

After buying some lumber from your local home supply store, you realize that you need to attach a red flag from the end of the lumber because it is hanging out behind your vehicle at least ____ feet.

1.      (4)

  1. 6
  2. 8
  3. 10

 

If you can’t see ____ feet or more because it is dark or foggy, you must turn on headlights.

  1. (500)
  2. 400
  3. 1,000
  4. 250

 

The dangerous area around large trucks is called the:

  1. Don't Go Zone
  2. Crumple Zone
  3. Blind Area
  4. (No Zone)

 

Which maneuver by a car or truck can be deadly to a motorcycle rider?

  1. Texting and driving
  2. A left turn in front of oncoming traffic
  3. following too close
  4. (all of these)

 

When an emergency vehicle approaches with lights/siren on, you must:

  1. Stop immediately
  2. (Pull as far to the right as possible and stop)
  3. Pull as far to the left and stop
  4. Move to the right and slow down

 

B.A.C. stands for:

  1. Body After Cleaning
  2. Blood Alcohol Cleaning
  3. Blood Allowable Content
  4. (Blood Alcohol Content)

 

If your back tires are skidding to the right, which way should you turn the steering wheel?

  1. To the left
  2. Keep it straight
  3. (To the right)
  4. It doesn’t matter

 

To pass an Idaho driver education course, you must earn 80% or higher. True or false?

  1. (True)
  2. False

 

You cannot ever exceed the speed limit when passing another vehicle. True or false?

  1. True
  2. (False)[v]

 

About how many people die each day in America because of a drunk driver?

  1. 19
  2. (29)
  3. 109
  4. 229

 

As a motor vehicle driver, you hold some responsibility to protect other roadway users. True or false?

  1. (True)
  2. False

 

In Idaho, the “Move Over” law requires you to move over a lane or slow down if an emergency vehicle is stopped on the side of the road. True or false?

  1. (True)
  2. False

 

 

Alternate Study Questions from ChatGPT

Traffic Signals and Signs

  1. Flashing Red Light
    Q: What does a flashing red traffic light mean?
    A: Stop completely, then proceed when it’s safe.
  2. Flashing Yellow Light
    Q: What does a flashing yellow traffic light indicate?
    A: Proceed with caution; be prepared to stop if necessary.
  3. Green Light
    Q: What must you do when you see a steady green light?
    A: Proceed if the intersection is clear; yield to pedestrians and any vehicles still in the intersection.
  4. Red Arrow
    Q: What does a red arrow signal mean?
    A: Stop and wait until the arrow turns green before proceeding.
  5. Green Arrow
    Q: What does a green arrow indicate at an intersection?
    A: You have the right-of-way to proceed in the direction of the arrow.
  6. Yield Sign
    Q: What should you do when approaching a yield sign?
    A: Slow down, check for oncoming traffic or pedestrians, and proceed only when it’s safe.
  7. Stop Sign
    Q: What is required when you approach a stop sign?
    A: Come to a complete stop before the stop line or crosswalk and yield to other traffic.
  8. Do Not Enter/No U-Turn Signs
    Q: What does a “Do Not Enter” or “No U-Turn” sign indicate?
    A: It prohibits entering that road or making a U-turn in that area.
  9. Warning Signs (Diamond-Shaped)
    Q: What does a diamond-shaped sign warn you about?
    A: It signals potential hazards ahead, such as curves, intersections, or changes in road conditions.
  10. School Zone Sign
    Q: What does a school zone sign indicate?
    A: Reduced speed limits and heightened caution due to children; always be prepared to stop.

Road Conditions and Safe Driving

  1. Headlights Usage
    Q: When are you required to use your headlights?
    A: From sunset to sunrise, during poor weather, and when visibility is reduced.
  2. Following Distance
    Q: What is a safe following distance under ideal conditions?
    A: At least a three-second gap from the vehicle ahead, adjusted for weather or traffic conditions.
  3. Driving in Fog
    Q: Which headlights should you use when driving in fog?
    A: Use low beams because high beams reflect off the fog and reduce visibility.
  4. Approaching an Intersection with Limited Visibility
    Q: How should you approach intersections when visibility is poor?
    A: Slow down, prepare to stop, and proceed only when it’s safe to do so.
  5. Emergency Vehicle Procedures
    Q: What should you do when an emergency vehicle with flashing lights approaches?
    A: Pull over to the right side of the road and come to a complete stop until it passes.
  6. Skid Recovery
    Q: If your vehicle starts to skid, what is the recommended action?
    A: Ease off the accelerator, avoid abrupt braking, and steer in the direction you want the front of the vehicle to go.
  7. Merging onto a Freeway
    Q: What is the correct procedure for merging onto a freeway?
    A: Accelerate to match the speed of the traffic, check your mirrors and blind spots, signal, and merge when safe.
  8. Passing Rules
    Q: Under what conditions is it legal to pass another vehicle?
    A: Only when the road markings permit passing (e.g., a broken line) and when it is safe to do so—never near curves, intersections, or in a no-passing zone.

Speed Limits and Impaired Driving

  1. Speed Limits
    Q: What is the typical speed limit on rural interstates in Idaho?
    A: Generally, up to 80 mph, but always follow posted speed limits as they can vary.
  2. Alcohol Limits
    Q: What is the legal blood alcohol concentration (BAC) limit for drivers 21 and over in Idaho?
    A: 0.08%.
  3. DUI Consequences
    Q: What actions could lead to a DUI charge?
    A: Driving while impaired by alcohol or drugs, which can result in fines, license suspension, or jail time.

Parking, Maneuvering, and Special Situations

  1. Parallel Parking
    Q: When parallel parking, how close should your vehicle be to the curb?
    A: Within 12 inches of the curb.
  2. Four-Way Stop Procedure
    Q: What is the proper protocol at a four-way stop?
    A: Follow the “first come, first served” rule; if two vehicles arrive simultaneously, yield to the one on your right.
  3. Hill Parking
    Q: How should you position your vehicle when parking on a hill?
    A: If parking uphill with a curb, turn the wheels away from the curb; if parking downhill, turn the wheels toward the curb.
  4. Roundabouts
    Q: How do you navigate a roundabout safely?
    A: Slow down, yield to traffic already in the roundabout, signal your exit, and maintain a steady pace.
  5. Right Turn on Red
    Q: Under what conditions can you make a right turn on a red light?
    A: After coming to a complete stop and ensuring the way is clear of pedestrians and oncoming traffic, unless prohibited by signage.
  6. Blind Spots and Mirror Adjustment
    Q: How should you adjust your mirrors to reduce blind spots?
    A: Position your mirrors to cover as much of the adjacent lanes and rear view as possible, and consider adding additional convex mirrors if needed.
  7. Handling a Tire Blowout
    Q: What should you do if you experience a tire blowout while driving?
    A: Hold the steering wheel firmly, gradually reduce speed, and safely steer to the side of the road without abrupt maneuvers.
  8. Brake Failure
    Q: If your brakes fail, what steps should you take?
    A: Pump the brake pedal to try to regain pressure, downshift to slow down, and gently use the parking brake to bring your vehicle to a controlled stop.
  9. Crosswalks and Pedestrians
    Q: What is your responsibility when approaching a pedestrian crosswalk?
    A: Yield to pedestrians crossing the street, and proceed only when it is safe.
  10. Bicycle Lanes
    Q: When are you permitted to drive in a bicycle lane?
    A: Only when preparing for a turn or if local laws specifically allow it, and only when it’s safe.
  11. Cell Phone Use
    Q: What are the risks associated with using a cell phone while driving?
    A: It causes distractions, slows reaction times, and increases the likelihood of an accident.
  12. Effects of Weather on Driving
    Q: How do adverse weather conditions affect your driving?
    A: They require reduced speeds, increased following distances, and heightened awareness of road hazards.
  13. Convex Mirrors
    Q: What is the effect of a convex mirror on your perception?
    A: It provides a wider field of view but makes objects appear smaller and farther away.

 





END NOTES


[i] The statement "Hand over hand steering is the most common type of steering" is false. While hand-over-hand steering is a technique used for certain maneuvers, it's not the most common type of steering used in everyday driving.

Here's a more detailed explanation:

Hand-over-hand steering:

This technique involves one hand pushing the steering wheel while the other pulls it, and then switching hands, which is particularly helpful for making tight turns or evasive maneuvers.

Push-and-pull steering:

This is a more common method where you push the steering wheel in one direction and then pull it back, keeping both hands on the wheel.

Modern steering systems:

The most common modern steering system is rack and pinion steering, often combined with electric power assistance.

Why hand-over-hand is not the most common:

For most everyday driving, keeping both hands on the wheel is recommended for better control and safety.

[ii] In Idaho, the legal alcohol limit for drivers under 21 is a Blood Alcohol Concentration (BAC) of 0.02% or higher, which is a zero-tolerance policy for underage driving under the influence.

Here's a more detailed explanation:

Zero-Tolerance Policy: Idaho has a zero-tolerance policy for underage driving under the influence, meaning any detectable amount of alcohol (0.02% BAC or higher) can result in a DUI charge for drivers under 21.

Penalties: Underage drivers facing a DUI charge can face severe penalties, including fines, license suspension, and mandatory alcohol education programs.

Legal Limit: The legal limit for drivers under 21 is 0.02% BAC, while for drivers 21 and older, the legal limit is 0.08% BAC.

Commercial Drivers: For those with commercial driver's licenses (CDLs), the legal limit is 0.04%.

[iii] Motorcycles need space to maneuver: Motorcycles are smaller and lighter than cars, and they need more space to stop and change direction.

[iv] The Idaho barricade sign (U2) communicates to the driver that you may go around the sign on the right.

Here's a breakdown of why:

Barricade Sign U2: This type of sign is commonly used to indicate a temporary obstruction or hazard on the road, like construction or an accident.

Directional Arrow: The sign typically includes an arrow, which in this case, points to the right, indicating that drivers can proceed around the barricade on the right side of the road.

Idaho Drivers Ed: This question is from a drivers ed flashcard, which means it is a common question to test knowledge of traffic signs.

[v] The statement is false. In Idaho, drivers can exceed the posted speed limit by up to 15 mph while passing another vehicle traveling below the speed limit, but only if it's safe to do so.






 

Shalom: Live Long and Prosper!
Darrell Wolfe (DG Wolfe)
Storyteller | Writer | Thinker | Consultant @ DarrellWolfe.com

Clifton StrengthsFinder: Intellection, Learner, Ideation, Achiever, Input
16Personalities (Myers-Briggs Type): INFJ


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